Showing posts with label continuity. Show all posts
Showing posts with label continuity. Show all posts

Thursday, 25 February 2016

Continuity improvement

Continuity Improvement

We received feedback from an audience watching our video and discovered there was a break in continuity in a part of our opening scene.

 This took place as the victim escapes through the door and the killer turns around to find our where she's gone. After being made aware of it and re-watching it we could see the Killer turn around to see where the victim has run, the shot then changes to the killer running out of the door and then cuts back to the Killer turning around again. To preserve the importance of continuity we would have to cut it so the killer was already beginning to run after her in the second shot of him.

During editing I used the blade tool and deleted the beginning part of the second clip of the killer and started the second clip where he is already beginning to run after the victim who has escaped. This allowed continuity to flow smoothly and was accurate to real time making it much more realistic. 

Sunday, 7 February 2016

Editing - continuity

One of the main reasons that we had to re-film parts of our opening scene was down to poor continuity. We noticed as we were editing that many things were wrong with the shots. For example, between shots, Lucy (who plays the dead body in the corner) helped with figuring the next shots and getting the camera set up, then we realised that she forgot to get back in the position she was in. Also, in one shot her arm is limp by her side, then in another it's resting on a surface. For this reason we had no other choice but to re-film and we established the shots beforehand to make sure it ran smoothly.
 



 
 






Another challenge with continuity is match on action. This was incorporated into shots such as the door opening as I entered the 'lair', where there were shots from my point of view and shots from inside. There is also a shot in the field where Kelsey, the victim, falls over. We angled this from different shots to add match on action but to also make it easier for Kelsey to fall over. It was very easy to edit these to make them flow and we managed to make it look professional.